What War Games Tell Us About The Use Of Cyber Weapons

Recently, Jason Healey a senior research scholar at Columbia University’s School of International and Public Affairs and past  member of the USDefense Science Board’s task force on cyber deterrence has argued that “there is now a well-documented instance of cyber deterrence,” pointing to a report of conversations within the Obama administration. 

Some White House officials argued against a cyberattack, citing asymmetric vulnerabilities in tit for tat engagements within the cyber domain. Healey highlights a powerful example of cyber restraint within the Obama administration, but is it deterrence? 

The United States has also exercised restraint in the nuclear domain, but it is unclear even now whether that restraint is a result of adversary deterrence efforts or a normative nuclear taboo. So what is driving the cyber restraint Healey identified?

In order to understand the motivations behind cyber behaviors, a longitudinal analysis of strategic war games was conducted at the US Naval War College from 2011-2016. These free-play games, which feature 150-200 U.S. government experts and senior leader players, situate players within crisis scenarios and then allow them to play all instruments of national power to resolve the crisis. 

Over the years, these war games varied the adversary, the intensity of the crisis, and the players. Like the evolution of cyber operations in real life, the way cyber capabilities were designed in the games evolved in complexity, representing the institutions and capabilities that developed from 2011 to 2016. Bottom line: a lot of things changed between the games. 
However, what remained remarkably consistent across the games was how players utilised cyber operations. In five of the six games, players launched offensive cyber operations only after conventional weapons conducted destructive attacks. 

Additionally, players were more willing to place systems on nuclear alert than to launch cyberattacks or even cyber-enabled information operations. Over and over players cited concerns about escalation in their cyber restraint, articulating fears that cyberattacks could “lead to nuclear war.” 

Further, in all of the six games, despite large scale adversary cyberattacks (up to nuclear effects in allied countries), none of the “blue” teams chose to respond to cyber-attacks. In one game, a player explained, “this is cyber, it’s different psychologically.” 

In all of these games, players were told who had attacked them in cyberspace, essentially priming them for retaliation. The lack of support for retaliation in these games is, therefore, especially compelling.

This research suggests two types of restraint: restraint in using cyber operations and an overall restraint in responding to cyber operations. 

What causes this restraint? Is it deterrence or is it a cyber taboo?  These games couldn’t definitively answer this puzzle, but they do suggest a series of potential hypotheses about cyber restraint. 

First, restraint in utilizing cyber operations could be a uniquely US phenomenon tied to a perception of asymmetric cyber vulnerabilities combined with overwhelming conventional superiority (what Healey’s article alludes to). 
In other words, why open the Pandora box of cyber operations when the United States has the option to respond to any significant problems with economic punishment or military might? 

A secondary hypothesis suggests that cyber restraint derives from a false cyber-nuclear equivalency in which the institutional legacy of Strategic Command and the narrative of “strategic” cyber weapons has led to an extension of the nuclear taboo to the cyber domain. 

These hypotheses are largely agnostic to the adversary, mainly because the games analysed, featured different adversaries with different cyber, conventional, and nuclear capabilities. Restraint was consistent despite these threat differences, suggesting that cyber restraint was not a product of adversary-tailored deterrence but instead internally derived incentives.

Perhaps more puzzling is why these games also show restraint when responding to cyber operations, a phenomenon not found in the nuclear domain. 

Once again, this could be a strictly US form of restraint, in which the United States, as the largest economic and military power, can withstand significant cyberattacks without retaliation because it relies on a greater conventional and nuclear superiority. However, there could be a more generalisable explanation which links cyber restraint to emotions and argues that the virtual and novel threat of cyber operations fail to generate the kind of fight or flight gut reaction created by more evolutionarily-primed threats. 

If this final hypothesis is true, then the restraint in cyber response may permeate beyond US borders and suggest that cyber operations are highly unlikely to lead to escalation in other domains.

Finally, the one war game which did not display cyber use restraint has important implications for foreshadowing the long-term strength of the cyber taboo. 

In that game, the player leading the blue team executed an extraordinarily risk-acceptant “escalate to dominate” strategy that featured early first use of cyber-attacks against a series of domestic and military targets followed by a large-scale conventional offensive. 

This game highlighted how important the risk proclivity and personality of leaders are to when and how cyber operations are used. 

Previous research highlighted the large role that risk aversion played in the Obama administration and restraint across a series of domains. The Trump administration is much more risk acceptant, which may lead to less incentives for self-restraint in cyber-space.

CouncilOnForeignRelations:      Journal of Conflict Resolution

You Might Also Read: 

AI In Conflict: Cyberwar & Robot Soldiers:

AI Increases The Risks of Nuclear War:

 

« Cyber Attackers Tunnel Into Financial Services Firms
Get Started with Predictive Analytics »

CyberSecurity Jobsite
Perimeter 81

Directory of Suppliers

ZenGRC

ZenGRC

ZenGRC - the first, easy-to-use, enterprise-grade information security solution for compliance and risk management - offers businesses efficient control tracking, testing, and enforcement.

Alvacomm

Alvacomm

Alvacomm offers holistic VIP cybersecurity services, providing comprehensive protection against cyber threats. Our solutions include risk assessment, threat detection, incident response.

CYRIN

CYRIN

CYRIN® Cyber Range. Real Tools, Real Attacks, Real Scenarios. See why leading educational institutions and companies in the U.S. have begun to adopt the CYRIN® system.

FT Cyber Resilience Summit: Europe

FT Cyber Resilience Summit: Europe

27 November 2024 | In-Person & Digital | 22 Bishopsgate, London. Business leaders, Innovators & Experts address evolving cybersecurity risks.

ManageEngine

ManageEngine

As the IT management division of Zoho Corporation, ManageEngine prioritizes flexible solutions that work for all businesses, regardless of size or budget.

AppRiver

AppRiver

AppRiver is a global provider of cloud-based email and web security solutions that protect businesses worldwide from today's ever-changing online threats.

Quest Software

Quest Software

Simple IT management for a complex world. Whether it’s digital transformation, cloud expansion, security threats or something new, Quest helps you solve complex problems with simple solutions.

S4x Events

S4x Events

S4x are the most advanced and largest ICS cyber security events in the world.

Charities Security Forum (CSF)

Charities Security Forum (CSF)

The Charities Security Forum is the premier membership group for information security people working for charities and not-for-profits in the UK.

SilverSky

SilverSky

SilverSky offers a comprehensive suite of products and services that deliver unprecedented simplicity and expertise for compliance and cybersecurity programs.

Talion

Talion

Talion aim to reduce the complexity involved in securing your organisation and to give security teams unrivalled visibility into their security operations, so they can make optimal decisions, fast.

Celebrus

Celebrus

Celebrus Fraud Data Platform, by D4t4 Solutions, works with existing fraud structures to augment functionality and turn fraud management into true fraud prevention.

RSK Cyber Security

RSK Cyber Security

RSK Cyber Security are a leading cyber security services company that uses services, consulting, and product knowledge to lower security risk across the board.

Three Wire Systems

Three Wire Systems

Three Wire is a leader in innovative and efficient technology solutions for government agencies and large enterprise corporations.

Infisign

Infisign

Infisign addresses the challenges of traditional IAM systems and offers a comprehensive solution for modern identity management.

View

View

View is the leader in smart building technologies including OT cybersecurity to securely connect buildings to the cloud and manage building networks and OT devices.

Hacker School

Hacker School

Hacker School offers technology motivated training programs that provide Cyber Security Certifications and Courses.

Guardian Angel Cyber

Guardian Angel Cyber

Guardian Angel Cyber, is your trusted ally in safeguarding your digital assets and online presence.

nodeQ

nodeQ

At nodeQ, we are pioneering the future of computer networks, leveraging our deep expertise in quantum communication, artificial intelligence, and software-defined networking.

CyberAntix

CyberAntix

CyberAntix offers Premium CyberSecurity for your business using an advanced Security Operations Centre technology and process platform reinforced by a steadfast and expert SOC team.

CoinCover

CoinCover

Blockchain technology is changing everything. However, it brings its own set of unique risks. Coincover ensures everyone is protected, enabling them to innovate freely, without constraints.